Ratcheting: Difference between revisions

Dani phantump (talk | contribs)
mNo edit summary
Dani phantump (talk | contribs)
No edit summary
Line 2: Line 2:


[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip "reverse" composed of the segments which remain in forward motion to typically provide a "choppy" result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a "ratchet" reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.
[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip "reverse" composed of the segments which remain in forward motion to typically provide a "choppy" result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a "ratchet" reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.
 
[[File:Ratcheting1.gif|thumb|right|From Round 2 of hom906sar vs. strong414bad]]
Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a "WMM Reverse" for this reason. This technique was primarily first used by {{NS2}}, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{strong414bad}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance and audio results of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.
Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a "WMM Reverse" for this reason. This technique was first used by {{strong414bad}} in his match with hom906sar, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{NS2}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance and audio results of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.