Replication: Difference between revisions
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| Shader Nodes || [[Blender]] || When the UV of an image is multiplied, the image tiles as the coordinates wrap around. | | Shader Nodes || [[Blender]] || When the UV of an image is multiplied, the image tiles as the coordinates wrap around. | ||
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| PixelStretch || [[Wax]] || The top-left corner of the footage can be tiled. | |||
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