Blender: Difference between revisions
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[[File:Blenderlogo.png|thumb|right|The logo for Blender.]] | [[File:Blenderlogo.png|thumb|right|The logo for Blender.]] | ||
[[Blender]] (sometimes jokingly referred to as ''Blinder'') is a FOSS [[3D]] modeling tool, as well as much much more. <ref>https://www.blender.org/</ref> Originally built for [[IRIX]] as a product of the movie studio NeoGeo in the mid 90's, it has changed hands several times and has evolved into a powerhouse that is just as capable as many other established paid editors like [[Cinema 4D]] and [[3DS Max]]. | [[Blender]] (sometimes jokingly referred to as '''Blinder''') is a FOSS [[3D]] modeling tool, as well as much much more. <ref>https://www.blender.org/</ref> Originally built for [[IRIX]] as a product of the movie studio NeoGeo in the mid 90's, it has changed hands several times and has evolved into a powerhouse that is just as capable as many other established paid editors like [[Cinema 4D]] and [[3DS Max]]. | ||
Blender can be seen in [[tennis]] in as early as the late 2000's. Despite this fact, paid 3D editors (if used at all) were a more popular choice due to their ease of use; Blender was notorious for a long time of being incredibly hard to learn. However by the early 2020's Blender had developed enough that it was just as easy to use as any other editing program; leading to the tennis community adopting it in droves. Blender usage became ''so'' prevalent in fact (spearheaded by [[staff]] such as infinitysnapz and {{system128}}) that a term was coined for its overusage - "trapezoidium". As a result, Blender and similar editors have been seen as the pinnacle of technical capabilities possible in the current medium, bringing into question on why a medium primarily focused on communication tended to have the most technically impressive works in the limelight, even if they sacrificed all other aspects that made tennis what it is today. | Blender can be seen in [[tennis]] in as early as the late 2000's. Despite this fact, paid 3D editors (if used at all) were a more popular choice due to their ease of use; Blender was notorious for a long time of being incredibly hard to learn. However by the early 2020's Blender had developed enough that it was just as easy to use as any other editing program; leading to the tennis community adopting it in droves. Blender usage became ''so'' prevalent in fact (spearheaded by [[staff]] such as infinitysnapz and {{system128}}) that a term was coined for its overusage - "trapezoidium". As a result, Blender and similar editors have been seen as the pinnacle of technical capabilities possible in the current medium, bringing into question on why a medium primarily focused on communication tended to have the most technically impressive works in the limelight, even if they sacrificed all other aspects that made tennis what it is today. | ||