Windows Movie Maker: Difference between revisions
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=Effects and Transitions= | =Effects and Transitions= | ||
=Building Custom Effects/Transitions= | |||
https://learn.microsoft.com/en-us/previous-versions/windows/desktop/legacy/bb331634(v=vs.85)?redirectedfrom=MSDN | https://learn.microsoft.com/en-us/previous-versions/windows/desktop/legacy/bb331634(v=vs.85)?redirectedfrom=MSDN | ||
Plugins in WMM are built in two parts: | |||
* The '''shader file''' (*.fx) which does the actual effect work | |||
* The '''preset file''' (*.xml) which sets parameters and loads them into WMM | |||
==Building Shaders== | |||
WMM shaders use DirectX 9.0 (for WMM6). They are programmed in '''HLSL (High Level Shader Language)''', which is similar syntax to C. | |||
==Building Presets== | |||
===Effects=== | |||
The basic XML skeleton for an effect looks like this: | |||
===Transitions=== | |||
The basic XML skeleton for an transition looks like this: | |||