Windows Movie Maker: Difference between revisions
added 2.6 effects |
some fixes from rayman |
||
| Line 3: | Line 3: | ||
{{Stub}} | {{Stub}} | ||
'''Windows Movie Maker''', also known as '''WMM''' is a editor by [[Microsoft]] that used to come with | '''Windows Movie Maker''', also known as '''WMM''' is a editor by [[Microsoft]] that used to come with older versions of [[Windows]] (8 and older). It has been deprecated as of January 2017. | ||
Because it came bundled with Windows for free, it was very popular in the early days of tennis. However, as technology evolved and the meta shifted towards programs like [[Vegas]], using WMM was looked down upon due to being overshadowed by practically any other editor. | Because it came bundled with Windows for free, it was very popular in the early days of tennis. However, as technology evolved and the meta shifted towards programs like [[Vegas]], using WMM was looked down upon due to being overshadowed by practically any other editor. | ||
| Line 200: | Line 200: | ||
=Building Custom Effects/Transitions= | =Building Custom Effects/Transitions= | ||
==6.0 and Older== | |||
https://learn.microsoft.com/en-us/previous-versions/windows/desktop/legacy/bb331634(v=vs.85)?redirectedfrom=MSDN | https://learn.microsoft.com/en-us/previous-versions/windows/desktop/legacy/bb331634(v=vs.85)?redirectedfrom=MSDN | ||
| Line 208: | Line 209: | ||
All custom effects can be found in the WMM directory's Shared/AddOnTFX folder. | All custom effects can be found in the WMM directory's Shared/AddOnTFX folder. | ||
==WLMM== | |||
Windows Live Movie Maker uses .WLMX for effect/transition templates and .WLMS for title/credit templates. | |||
As there is no research for how WLMX files work, every custom effect/plugin for it is made by modifying pre-existing WLMX files. | |||
WLMM effects can be found in C:\Program Files (x86)\Windows Live\Photo Gallery\MovieMakerTemplates | |||
==Building Shaders== | ==Building Shaders== | ||
WMM shaders use DirectX 9.0 (for WMM6). They are programmed in '''HLSL (High Level Shader Language)''', which is similar syntax to C. | WMM shaders use DirectX 9.0 (for WMM6). They are programmed in '''HLSL (High Level Shader Language)''', which is similar syntax to C. | ||