Windows Movie Maker: Difference between revisions

added 2.6 effects
some fixes from rayman
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'''Windows Movie Maker''', also known as '''WMM''' is a editor by [[Microsoft]] that used to come with old versions of [[Windows]]. It has been deprecated since Windows 8.
'''Windows Movie Maker''', also known as '''WMM''' is a editor by [[Microsoft]] that used to come with older versions of [[Windows]] (8 and older). It has been deprecated as of January 2017.


Because it came bundled with Windows for free, it was very popular in the early days of tennis. However, as technology evolved and the meta shifted towards programs like [[Vegas]], using WMM was looked down upon due to being overshadowed by practically any other editor.  
Because it came bundled with Windows for free, it was very popular in the early days of tennis. However, as technology evolved and the meta shifted towards programs like [[Vegas]], using WMM was looked down upon due to being overshadowed by practically any other editor.  
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=Building Custom Effects/Transitions=
=Building Custom Effects/Transitions=
==6.0 and Older==
https://learn.microsoft.com/en-us/previous-versions/windows/desktop/legacy/bb331634(v=vs.85)?redirectedfrom=MSDN
https://learn.microsoft.com/en-us/previous-versions/windows/desktop/legacy/bb331634(v=vs.85)?redirectedfrom=MSDN


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All custom effects can be found in the WMM directory's Shared/AddOnTFX folder.
All custom effects can be found in the WMM directory's Shared/AddOnTFX folder.
==WLMM==
Windows Live Movie Maker uses .WLMX for effect/transition templates and .WLMS for title/credit templates.
As there is no research for how WLMX files work, every custom effect/plugin for it is made by modifying pre-existing WLMX files.
WLMM effects can be found in C:\Program Files (x86)\Windows Live\Photo Gallery\MovieMakerTemplates
==Building Shaders==
==Building Shaders==
WMM shaders use DirectX 9.0 (for WMM6). They are programmed in '''HLSL (High Level Shader Language)''', which is similar syntax to C.
WMM shaders use DirectX 9.0 (for WMM6). They are programmed in '''HLSL (High Level Shader Language)''', which is similar syntax to C.