Trails: Difference between revisions
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==3D Trails== | ==3D Trails== | ||
A '''3D Trail''' is a trail that moves in [[3D Space]]. | A '''3D Trail''' is a trail that moves in [[3D Space]]. Popularized by players like {{mafar}} in the late 2010's, the technique became ubiquitous with the style at the time - especially players who specialized in effect-heavy works. | ||
There are two major types of 3D trails. The first is basically an extension of a 2D trail moving in 3D space. The second is more of a "pop-out" of a particular element, which can be seen below. These two can be also be combined as you see fit. | There are two major types of 3D trails. The first is basically an extension of a 2D trail moving in 3D space. The second is more of a "pop-out" of a particular element, which can be seen below. These two can be also be combined as you see fit. | ||
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==Standing Trail== | ==Standing Trail== | ||
'''Standing Trails''', usually done manually, | '''Standing Trails''', usually done manually, have the important distinction of no keyframes; the position of each layer is completely static, or "standing". Famously popularized by {{Sid}}, they often can be dozens, if not hundreds of layers long - a very arduous process! Editors with scripting libraries can use [[Expressions]] to make this process a lot easier, as you can simply have each layer's position a certain distance, times whatever layer it happens to be. | ||
Creating a 3D trail is similar in process to a 2D one, however you now have to repeat the layer through 3D space. As a result, usually you must do the effect manually as traditional video effects do not apply to 3D space. | Creating a 3D trail is similar in process to a 2D one, however you now have to repeat the layer through 3D space. As a result, usually you must do the effect manually as traditional video effects do not apply to 3D space. | ||