Trails: Difference between revisions

 
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==3D Trails==
==3D Trails==
A '''3D Trail''' is a trail that moves in [[3D Space]].  
A '''3D Trail''' is a trail that moves in [[3D Space]]. Popularized by players like {{mafar}} in the late 2010's, the technique became ubiquitous with the style at the time - especially players who specialized in effect-heavy works.


There are two major types of 3D trails. The first is basically an extension of a 2D trail moving in 3D space. The second is more of a "pop-out" of a particular element, which can be seen below. These two can be also be combined as you see fit.
There are two major types of 3D trails. The first is basically an extension of a 2D trail moving in 3D space. The second is more of a "pop-out" of a particular element, which can be seen below. These two can be also be combined as you see fit.
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==Standing Trail==
==Standing Trail==
'''Standing Trails''', usually done manually, consist of instances of the layer being repeated so many times that it forms a trail. Famously popularized by {{Sid}}, they often can be dozens, if not hundreds of layers long.
'''Standing Trails''', usually done manually, have the important distinction of no keyframes; the position of each layer is completely static, or "standing". Famously popularized by {{Sid}}, they often can be dozens, if not hundreds of layers long - a very arduous process! Editors with scripting libraries can use [[Expressions]] to make this process a lot easier, as you can simply have each layer's position a certain distance, times whatever layer it happens to be.


Creating a 3D trail is similar in process to a 2D one, however you now have to repeat the layer through 3D space. As a result, usually you must do the effect manually as traditional video effects do not apply to 3D space.
Creating a 3D trail is similar in process to a 2D one, however you now have to repeat the layer through 3D space. As a result, usually you must do the effect manually as traditional video effects do not apply to 3D space.