Replication: Difference between revisions
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'''Replication''' is the process of having multiple copies of the same footage on screen at once, usually in a grid format. | '''Replication''', also known as '''Tiling''' is the process of having multiple copies of the same footage on screen at once, usually in a grid format. | ||
[[File:Tilingexample.png|thumb|right|Replication done with [[Cycore FX|CC RepeTile]] in [[After Effects]].]] | |||
== Pinwheels == | == Pinwheels == | ||
A '''pinwheel''' is a replication where everything shifts to its side, creating a "pinwheel" effect. This can be combined with [[Recursion]] to make very cool sequences. | A '''pinwheel''' is a replication where everything shifts to its side, creating a "pinwheel" effect. This can be combined with [[Recursion]] to make very cool sequences. | ||
== Replicator Plugins == | |||
{| class="wikitable sortable" | |||
|+ Effects that can perform replication | |||
|- | |||
! Name !! Source !! Notes | |||
|- | |||
| S_WarpTransform || [[Sapphire]] || Can rotate in pseudo-3D space. Very common for its quick use. | |||
|- | |||
| CC Tiler || [[After Effects]] || Part of the built-in [[Cycore Effects]] suite | |||
|- | |||
| CC RepeTile || [[After Effects]] || Part of the built-in [[Cycore Effects]] suite | |||
|- | |||
| Motion Tile || [[After Effects]] || Built-in plugin. | |||
|- | |||
| NewBlue V6 Tile || [[NewBlueFX]] || Can have a set number of tiles that can be edited in different ways. | |||
|- | |||
| Replicate || [[Premiere Pro]] || Built-in plugin. | |||
|- | |||
| Bororo 3D Double Vision || [[Bororo 3D]] || Tiles one at a time, needs to be stacked (but gives you more control) | |||
|- | |||
| Mir || [[Trapcode Suite]] || Incredibly versatile, but harder to set up | |||
|- | |||
| Array || [[Blender]] || Tiles an object in a straight line. Requires two to make a grid. | |||
|- | |||
| Shader Nodes || [[Blender]] || When the UV of an image is multiplied, the image tiles as the coordinates wrap around. | |||
|- | |||
| PixelStretch || [[Wax]] || The top-left corner of the footage can be tiled. | |||
|- | |||
| Dynamic Transform || [[BetaFX]] || Similar to S_WarpTransform, but with extra oscillation and parenting features. | |||
|- | |||
| OpenCL Kernel || [[BetaFX]] || Has a Dynamic Transform API, but can also be programmed freely. | |||
|} | |||