Live Editing: Difference between revisions

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[[Category:Techniques]]
[[Live Editing]] refers to a technique of video remixing where results are created and captured in real time. The primary tool for this technique is not necessarily any video editor, but rather screen recording software such as OBS to capture the result. Live Editing is limited in terms of what can be accomplished when compared to standard editing and remixing, especially in a tennis context, but among what is possible to execute through this technique includes [[stuttering]], [[scrambling]], [[ratcheting]], [[reversing]], pitch alteration and certain forms of [[vibrato]], prepared [[Source Interaction]], and clip speed alteration, all of which are uniquely defined by the in-the-moment mental decisions and motions carried out by the human hand using a mouse and keyboard. This allows for techniques usually rigid in their patterns to become marked by sudden, unpredictable and spontaneous fluctuations in their timing and execution, allowing for stimulating results that can often be impossible to precisely repeat or recreate.
[[Live Editing]] refers to a technique of video remixing where results are created and captured in real time. The primary tool for this technique is not necessarily any video editor, but rather screen recording software such as OBS to capture the result. Live Editing is limited in terms of what can be accomplished when compared to standard editing and remixing, especially in a tennis context, but among what is possible to execute through this technique includes [[stuttering]], [[scrambling]], [[ratcheting]], [[reversing]], pitch alteration and certain forms of [[vibrato]], prepared [[Source Interaction]], and clip speed alteration, all of which are uniquely defined by the in-the-moment mental decisions and motions carried out by the human hand using a mouse and keyboard. This allows for techniques usually rigid in their patterns to become marked by sudden, unpredictable and spontaneous fluctuations in their timing and execution, allowing for stimulating results that can often be impossible to precisely repeat or recreate.


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=Process=
=Process=


Generally in live editing, a screen audio/video capture tool has its capture range dimensions set squarely on the preview window of video editing software such as [[Sony Vegas]], and proceeds to record real time manipulation of footage on the timeline that the playback line is set upon, and then set into independent motion with the "Play" button, to allow a visual result to be captured entirely. Manipulating the position of the clip itself is what provides instances of the first three effects provided above, dependent upon the speed at which the clip is dragged forward or backward across the moving playback line. A swift forward or backward motion in the dragging can create a result of incredible fast motion in either direction with the audio skipping at great speed in the respective direction to match; A motion in the dragging that generally hovers around the speed of the playback line's motion is generally considered to be where the most interesting results can occur in this facet of the technique, and usually with backwards motion. Matching the speed of the playback line is generally what creates the best instances of manufactured stuttering in a clip, which progresses into ratcheting the more gradually that speed is increased. The erratic levels of the motion during this in practice can depend entirely on the creator in the moment -- areas of the clip can be jumped around in quick succession to explore the potential in exploiting the motion that a clip provides, and the motion in between each area can be fast-tracked in either direction in these transitions.
Generally in live editing, a screen audio/video capture tool has its capture range dimensions set squarely on the preview window of video editing software such as [[Sony Vegas]], and proceeds to record real time manipulation of footage on the timeline that the playback line is set upon and then set into independent motion with the "Play" button to allow a visual result to be captured entirely. Manipulating the position of the clip itself is what provides instances of the first three effects provided above, dependent upon the speed at which the clip is dragged forward or backward across the moving playback line. A swift forward or backward motion in the dragging can create a result of incredible fast motion in either direction with the audio skipping at great speed in the respective direction to match; A motion in the dragging that generally hovers around the speed of the playback line's motion is generally considered to be where the most interesting results can occur in this facet of the technique, and usually with backwards motion. Matching the speed of the playback line is generally what creates the best instances of manufactured stuttering in a clip, which progresses into ratcheting the more gradually that speed is increased. The erratic levels of the motion during this in practice can depend entirely on the creator in the moment -- areas of the clip can be jumped around in quick succession to explore the potential in exploiting the motion that a clip provides, and the motion in between each area can be fast-tracked in either direction in these transitions.


The panel of buttons that control playback in video editing software can also play a part in contributing to the abstract and experimental flow in live editing. The "Play" button will always play from a fixed position until that position is changed with the "Pause" button, which will stop the playback line in its new position. This can additionally be activated using the Enter key on a keyboard, which can be mashed to create a skipping forward motion with small gaps of silence. The "Stop" button however ceases playback while reverting to the original starting position of the playback, and be additionally activated using the spacebar on the keyboard. The "Play" button can be pressed as frequently as the human hand is able to click it with a mouse, allowing for another way to execute live clip repetition -- this is not possible to do with the spacebar as it will alternate between "Play" and "Stop", similar to how the Enter key will alternate between "Play" and "Pause". The "Play From Start" button can be pressed while the "Play" position is still actively set elsewhere, allowing for a live editing method where the active moment focused on at the "Play" position can abruptly switch to whatever is at the very start of the timeline and then back again without any interruption in the flow of execution. The "Go To Start" button will both immediately play from the start of the timeline as well as resetting the "Play" position at this place, and is generally not recommended for this technique.
The panel of buttons that control playback in video editing software can also play a part in contributing to the abstract and experimental flow in live editing. The "Play" button will always play from a fixed position until that position is changed with the "Pause" button, which will stop the playback line in its new position. This can additionally be activated using the Enter key on a keyboard, which can be mashed to create a skipping forward motion with small gaps of silence. The "Stop" button however ceases playback while reverting to the original starting position of the playback, and be additionally activated using the spacebar on the keyboard. The "Play" button can be pressed as frequently as the human hand is able to click it with a mouse, allowing for another way to execute live clip repetition -- this is not possible to do with the spacebar as it will alternate between "Play" and "Stop", similar to how the Enter key will alternate between "Play" and "Pause". The "Play From Start" button can be pressed while the "Play" position is still actively set elsewhere, allowing for a live editing method where the active moment focused on at the "Play" position can abruptly switch to whatever is at the very start of the timeline and then back again without any interruption in the flow of execution. The "Go To Start" button will both immediately play from the start of the timeline as well as resetting the "Play" position at this place, and is generally not recommended for this technique.