Debugmode Wax: Difference between revisions
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[[Category:Plugins]] | [[Category:Plugins]] | ||
[[Category:Video Editors]] | [[Category:Video Editors]] | ||
[[File:Waxscrn.png|thumb|Wax in action. Taken from DebugMode's website.]] | [[File:Waxscrn.png|thumb|Wax in action. Taken from DebugMode's website.]] | ||
'''Debugmode Wax''', known usually as just '''Wax''' is a video compositor for Windows, and | '''Debugmode Wax''', known usually as just '''Wax''' is a video compositor by Satish Kumar for Windows, and was a commonly used tool for 3D [[tennis]] effects from the late 2000's to the early 2010's.<ref>https://www.debugmode.com/wax.html</ref> Known for its distinct look and unique set of capabilities, it was eventually replaced in the meta by more capable editors like [[After Effects]] and [[Blender]] or by 3D plugin sets like in [[BCC]]. The earliest known usage of the plugin is in [[YTP_Tennis#The_first_matches|the fifth match ever played]], GameCubeHero vs. BMATF(2007), in which it was prominently used by the former player. | ||
Wax was notable because of its ability to be used as both a ''plugin'' and a ''standalone editor''. If installed as a plugin, you could load it into any 32-Bit video editor (like old version of [[Vegas]]) and use it directly inside. | Wax was notable because of its ability to be used as both a ''plugin'' and a ''standalone editor''. If installed as a plugin, you could load it into any 32-Bit video editor (like old version of [[Vegas]]) and use it directly inside. | ||
=Usage= | =Usage= | ||
While more primitive compared to modern editors, Wax shares many of the same basic features of other non-linear editors. Footage can be added into the "MediaPool", then dragged onto the timeline wherever you wish. From here, plugins and transitions can be added to footage as needed. | |||
==Rendering== | |||
Wax can fail to render if the extension on the output file is missing. | |||
==Timeline Global Settings== | ==Timeline Global Settings== | ||
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* Camera - 3D transformations for the scene camera. | * Camera - 3D transformations for the scene camera. | ||
==Importing 3rd-party Plugins== | |||
Various video editors, such as [[Windows Movie Maker]] 2.6 can have their plugins directly imported into Wax. This can be done by adding the folders of these editors into Wax's "preferences" -> "3rd party plugin folders" menu. In the case of Windows Movie Maker, these imported effects/transitions will appear under their respective menu in the DirectX panel. | |||
=Video Plugins= | =Video Plugins= | ||
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* '''Shatter''' - "shatters" a 3D object. One of the more versatile Wax effects, as it can be manipulated to warp shapes and create interesting 3D | * '''Shatter''' - "shatters" a 3D object. One of the more versatile Wax effects, as it can be manipulated to warp shapes and create interesting 3D shapes. | ||
There are two major "modes" to the shatter effect: "standard" and "bulge". Standard is your regular triangular shatter effect, while Bulge instead stretches the 3D shape to the shape of the bulge. | |||
Some tips and tricks for working with Shatter: | |||
* The shatter effect is animated by default. If you don't want this, set the Force variable to a non-zero value. | |||
* The "shatter" itself is an object that manipulates whatever is around it. Multiple shatters can be combined to make complicated modifications to shapes, especially if Bulge is turned on. | |||
<gallery> | |||
File:Shatter wax default.jpg|The default preset for Shatter. Keep in mind that the default is animated to "explode" over time. | |||
File:Shatter wax corner.jpg|The same effect but the the shatter moved slightly to the left. Keep in mind the two objects do ''not'' move together! | |||
File:Cube bulge.jpg|A cube object with Bulge mode enabled. | |||
File:Bulge reverse example.jpg|Setting the Force to a negative number results in shapes turning themselves inside out! | |||
File:Large polygon cube negative.jpg|Setting the Fragment Size to higher than 1.0 leads to giant triangles. | |||
</gallery> | |||
* '''Vortex''' - creates a 3D vortex out of the footage. One of Wax's most well known effects. | * '''Vortex''' - creates a 3D vortex out of the footage. One of Wax's most well known effects. | ||
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* '''[[Particles]]''' - "Creates natural effects using a group of particles to simulate fire, water, smoke etc." | * '''[[Particles]]''' - "Creates natural effects using a group of particles to simulate fire, water, smoke etc." | ||
[[File:Wax particles.jpg]] | |||
* '''Model Loader''' - "Loads 3D models and objects from external files." Supports [[3DS Max|.3DS]], .MD2 (The model format for ''Quake II'') and .MS3d (''MilkShake 3D'')<ref>https://developer.valvesoftware.com/wiki/MilkShape_3D</ref> models. | * '''Model Loader''' - "Loads 3D models and objects from external files." Supports [[3DS Max|.3DS]], .MD2 (The model format for ''Quake II'') and .MS3d (''MilkShake 3D'')<ref>https://developer.valvesoftware.com/wiki/MilkShape_3D</ref> models. | ||