Windows Movie Maker: Difference between revisions
info about the betas (windows media pad, 3.0) |
m add nav |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
[[Category:Video Editors]] | [[Category:Video Editors]] | ||
[[File:Wmm article splash.jpg|320px]] | |||
[[File:WMM 6 logo.png|thumb|right|The logo for Windows Movie Maker 6.0.]] | |||
'''Windows Movie Maker''' (also known as '''WMM''') is a non-linear video editor (NLE) by [[Microsoft]] for Windows computers. While it used to come prepackaged (or as an add-on) with versions spanning Windows ME to Windows 8, as of January 2017 it has been deprecated and no longer updated or bundled with modern machines. | |||
In modern times | WMM is free and very easy to use compared to more sophisticated editors, making it very popular in the early days of [[tennis]]. In modern times however WMM has largely fallen on the wayside to modern editors like [[Vegas]] as it becomes increasingly unstable on modern machines. Despite this, it has been seeing a resurgence by persistent players who want to see a return to more "classic" style of play that involves doing more with less and caring less about "showing off" with impressive visuals. | ||
There was one major [[tournament]] that limited players only to WMM, the [[Windows Movie Maker Master]] tournament (WMMM). | There was one major [[tournament]] that limited players only to WMM, the [[Windows Movie Maker Master]] tournament (WMMM), won by {{DaftPunkYoshi}}. | ||
=Usage= | =Usage= | ||
==General Usage== | ==General Usage== | ||
In 2.X to 6.0, the "Collections" pane lets you gather source material which can then be added to the timeline. This persists across project files, so sources will remain in WMM forever until you delete them manually. You can also create nested folders to further sort this material. | |||
Videos are then dragged from the collections pane / directly imported into the timeline. The timeline is very limited, only having one video layer to work with. There are also extra layers for music and a title overlay. Videos can also be transitioned between in a variety of ways. | |||
==Building Custom Profiles== | ==Building Custom Profiles== | ||
| Line 21: | Line 24: | ||
=Versions= | =Versions= | ||
==Windows Media Pad== | ==Windows Media Pad (beta)== | ||
The earliest known version of Windows Movie Maker, then known as '''Windows Media Pad''', was found on an early build (2416) of Windows ME. This version is drastically different than 1.0, with a unique layout that is not seen elsewhere. More information can be found [https://betawiki.net/wiki/Windows%20Me%20build%202416 here]. | The earliest known version of Windows Movie Maker, then known as '''Windows Media Pad''', was found on an early build (2416) of Windows ME. This version is drastically different than 1.0, with a unique layout that is not seen elsewhere. More information can be found [https://betawiki.net/wiki/Windows%20Me%20build%202416 here]. <ref>https://betawiki.net/wiki/Windows%20Me%20build%202416</ref> | ||
==WMM 1.0== | ==WMM 1.0== | ||
| Line 37: | Line 40: | ||
[[File:WMM26.png|thumb|right|A screenshot of Windows Movie Maker 2.6.]] | [[File:WMM26.png|thumb|right|A screenshot of Windows Movie Maker 2.6.]] | ||
==WMM 3.0== | ==WMM 3.0 (Beta)== | ||
Another unreleased beta version of Windows Movie Maker, found on Windows Longhorn (Vista beta) build 4093. Another completely unique build with its own "Avalon" styled layout; it did not get very far in development and is almost unusable. More info can be found [https://betawiki.net/wiki/Windows%20Longhorn%20build%204093%20(main) here]. | Another unreleased beta version of Windows Movie Maker, found on Windows Longhorn (Vista beta) build 4093. Another completely unique build with its own "Avalon" styled layout; it did not get very far in development and is almost unusable. More info can be found [https://betawiki.net/wiki/Windows%20Longhorn%20build%204093%20(main) here].<ref>https://betawiki.net/wiki/Windows%20Longhorn%20build%204093%20(main)</ref> | ||
==WMM 6.0== | ==WMM 6.0== | ||
| Line 60: | Line 63: | ||
2.X and 6.0 use the MSWMM format. They can be read between versions (for the most part), as well as converted to work in WLMM. | 2.X and 6.0 use the MSWMM format. They can be read between versions (for the most part), as well as converted to work in WLMM. | ||
The contents of these files cannot be read by a text editor, they are in the Microsoft Compound Document File Format for OLE Structured Storage (MCDF). A program like [https://github.com/ironfede/openmcdf OpenMCDF] can be used to view and modify these files; however they contain a checksum which needs to be updated to view the file as valid | The contents of these files cannot be read by a text editor, they are in the Microsoft Compound Document File Format for OLE Structured Storage (MCDF). A program like [https://github.com/ironfede/openmcdf OpenMCDF]<ref>https://github.com/ironfede/openmcdf</ref> can be used to view and modify these files; however they contain a checksum which needs to be updated to view the file as valid. | ||
WLMM uses the WLMP file format. This is in raw XML which can be easily viewed by the end user. | WLMM uses the WLMP file format. This is in raw XML which can be easily viewed by the end user. | ||
| Line 67: | Line 70: | ||
The effects and transitions of each version of WMM vary wildly, due to changes in architecture between versions. | The effects and transitions of each version of WMM vary wildly, due to changes in architecture between versions. | ||
==Effects== | ==Effects== | ||
<gallery> | |||
Wmm26 effects.png|The full list of WMM 2.6 effects. | |||
Wmm6 effects.png|The full list of WMM 6.0 effects. | |||
Wlmm effects.png|The full list of WLMM effects. | |||
</gallery> | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Line 254: | Line 257: | ||
==Building Presets== | ==Building Presets== | ||
===Effects=== | ===Effects=== | ||
The basic XML skeleton for an effect looks like this: | ====In 2.6==== | ||
The basic XML skeleton for an effect in 2.6 looks like this: | |||
<nowiki><TransitionsAndEffects Version="1.0"> | |||
<Effects> | |||
<EffectDLL guid="{B4DC8DD9-2CC1-4081-9B2B-20D7030234EF}"> | |||
<Effect name="@Rotate Perspective-60% size" iconid="33" | |||
comment="Ease In"> | |||
<Param name="InternalName" value="Simple3D" /> | |||
<Param name="ScaleA" value="0.6" /> | |||
<Param name="InitialScaleA" value="0.6" /> | |||
<Param name="ExponentialProgressDuration" value="0.01" /> | |||
<Param name="RevolveCamera" value="true" /> | |||
<Param name="ShowABack" value="true" /> | |||
<Param name="progress" value="0.84" /> | |||
</Effect> | |||
</EffectDLL> | |||
</Effects> | |||
</TransitionsAndEffects></nowiki> | |||
Keep in mind that comments are not valid! They ''are'' valid in 6.0, however. | |||
====In 6.0==== | |||
The basic XML skeleton for an effect in 6.0 looks like this: | |||
<nowiki><TransitionsAndEffects Version="2.8"> | <nowiki><TransitionsAndEffects Version="2.8"> | ||
<Effects> | <Effects> | ||
| Line 274: | Line 299: | ||
This effect will pan your footage to the top left of the screen. It uses the built-in "parity.fx" library. | This effect will pan your footage to the top left of the screen. It uses the built-in "parity.fx" library. | ||
===Transitions=== | ===Transitions=== | ||
The basic XML skeleton for an transition looks like this: | ====In 6.0==== | ||
The basic XML skeleton for an transition in 6.0 looks like this: | |||
<nowiki><TransitionsAndEffects Version="2.8" specialiconfileid="5669" specialiconresourceid="101"> | <nowiki><TransitionsAndEffects Version="2.8" specialiconfileid="5669" specialiconresourceid="101"> | ||
<Transitions> | <Transitions> | ||
| Line 289: | Line 315: | ||
This effect is part of the "DPL 2x2" library, which uses [[ShaderTFX]] as a base. It places the before and after footage side by side, on the bottom of the screen. | This effect is part of the "DPL 2x2" library, which uses [[ShaderTFX]] as a base. It places the before and after footage side by side, on the bottom of the screen. | ||
{{VideoEditors}} | |||
=Resources= | |||
* The FX Archive was the go-to resource for working with WMM, especially for building and sharing custom presets, plugins, etc. It shut down in mid-2018, with its most recent archive available [http://web.archive.org/web/20180420225613/http://www.thefxarchive.com:80/ here.] <ref>http://web.archive.org/web/20180420225613/http://www.thefxarchive.com:80/</ref> | |||
* [https://movies.blainesville.com/ Blaine's Movie Maker Blog] contains many articles about WMM, as well as countless custom plugins for 2.X and 6.X versions. <ref>https://movies.blainesville.com/</ref> | |||
=Sources= | |||