Time Remapping: Difference between revisions
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[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Time Remapping]] is the act of remapping time itself upon a piece of footage. In other words, the act of slowing down, speeding up, reversing, or non-linearly changing the time it takes a piece of footage to play. Changing the flow of time often will (optionally) change the pitch of the footage as well, reflecting the speed change. | |||
=Speeding Up / Slowing Down= | |||
One of the simplest types of time remapping is simply to speed up or slow down footage (i.e. make it go faster or slower.) | |||
=Reversing= | |||
'''Reversing''' is a classic technique where a piece of footage is played ''in reverse''. It's simple, but effective! | '''Reversing''' is a classic technique where a piece of footage is played ''in reverse''. It's simple, but effective! | ||
As the process is a bit more technically complicated, more primitive editors may not be able to reverse footage. | |||
==In [[Vegas]]== | ==In [[Vegas]]== | ||
Simply right click the video and click "Reverse". That's it! | Simply right click the video and click "Reverse". That's it! | ||
==In [[Premiere]]== | ==In [[Premiere]]== | ||
Right click the video and select " | Right click the video and select "Time Stretch". From there, you can set the speed of the footage. To reverse, check the "reverse" box and exit the menu. | ||
==Reversing in incompatible editors== | ==Reversing in incompatible editors== | ||
Some editors, like [[Windows Movie Maker]], cannot reverse clips without special techniques. For these more primitive editors, there is one technique that can be done for a similar effect: | Some editors, like [[Windows Movie Maker]], cannot reverse clips without special techniques. For these more primitive editors, there is one technique that can be done for a similar effect: | ||
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It may seem simple, but based on the size of your clip this process can be very long and tedious. Be sure to save often! | It may seem simple, but based on the size of your clip this process can be very long and tedious. Be sure to save often! | ||
You may also not be able to split clips frame-by-frame; for example, in WMM, frame divisions are only allowed every 2-3 frames, depending on the | You may also not be able to split clips frame-by-frame; for example, in WMM, frame divisions are only allowed every 2-3 frames, depending on the frame rate. As a result, this strategy creates a very choppy looking effect (which also makes [[Stuttering]] and [[Scrambling]] particularly difficult). | ||
=Related Techniques= | ==Related Techniques== | ||
While much more common in [[YTP]] the "sus" technique is a popular way to add easy comedy to a video. Take a piece of footage, | While much more common in [[YTP]] the "sus" technique is a popular way to add easy comedy to a video. Take a piece of footage, preferably one word. From there, "cut" it roughly in half, or more preferably, at a vowel. Duplicate this new piece, and reverse the second one. Finally, tack the two on together. | ||
When you're done, you should get something like this: | When you're done, you should get something like this: | ||
* "Wow, aren't you | * "Wow, aren't you surprised!" | ||
* "Wow, aren't you suuS" | * "Wow, aren't you suuS" | ||
The possibilities are endless. | The possibilities are endless. | ||
=Non-Linear Time Remapping= | |||
If more needs to be done than simple slowdowns/speedups, time can be remapped manually, usually with a graph editor. Because of this, non-linear patterns can be introduced that can cause the footage to change in speed ''over time''. An example of this is the "spin down" effect commonly associated with a record player stopping. | |||
=Emulating Time Remapping= | |||
Various effects and VSTs exist that can 'fake' the remapping of time without actually changing the speed of a piece of footage. | |||
The "spin down" effect can be replicated using a dedicated button in various VSTs such as [[iZotope Vinyl]] (this will not change the video speed, however.) | |||