Noise: Difference between revisions

complete rewrite as turns out i was quite wrong about what noise actually is
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| Grey || Example || Example || ||
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| Blue (Void And Cluster) || A form of noise, such that the power spectral density is directly proportional to the frequency of the signal. In video, this can be used to dither images, emulating equally spaced points: When blurred, it creates a much more even spread of intensity|| Boiling water || [[File:bluenoise64x.png|thumb]] ||
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===Video Effects===
===Video Effects===
* Noise HSL and its variants in [[Premiere Pro]] and [[After Effects]]
* Noise HSL and its variants in [[Premiere Pro]] and [[After Effects]]
* (whatever the vegas one is)
* Add Noise and Film Grain in [[Vegas]].


==Via Analog Distortion==
==Via Analog Distortion==
Adding static to an analog signal is as simple as messing with the signal itself - putting things in the way, magnets, moving it too far away/weakening the signal, etc.
Adding static to an analog signal is as simple as messing with the signal itself - putting things in the way, magnets, moving it too far away/weakening the signal, etc.