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	<id>https://video-tennis.com/w/index.php?action=history&amp;feed=atom&amp;title=Ratcheting</id>
	<title>Ratcheting - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://video-tennis.com/w/index.php?action=history&amp;feed=atom&amp;title=Ratcheting"/>
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	<updated>2026-11-05T00:32:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7710&amp;oldid=prev</id>
		<title>Dani phantump at 05:25, 30 October 2026</title>
		<link rel="alternate" type="text/html" href="https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7710&amp;oldid=prev"/>
		<updated>2026-10-30T05:25:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:25, 30 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ratchetresize.gif|thumb|right|From Round 2 of hom906sar vs. strong414bad]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ratchetresize.gif|thumb|right|From Round 2 of hom906sar vs. strong414bad]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Vegasratchetresize.gif|thumb|right|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Round &lt;/del&gt;Round 1 of Moogle vs. mYZterbattyX, an example of ratcheting performed in [[Sony Vegas]], immediately followed by a more traditional reverse effect]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Vegasratchetresize.gif|thumb|right|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From &lt;/ins&gt;Round 1 of Moogle vs. mYZterbattyX, an example of ratcheting performed in [[Sony Vegas]], immediately followed by a more traditional reverse effect]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a &amp;quot;WMM Reverse&amp;quot; for this reason. This technique was  first used by {{strong414bad}} in his first match with hom906sar, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{NS2}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance and audio results of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a &amp;quot;WMM Reverse&amp;quot; for this reason. This technique was  first used by {{strong414bad}} in his first match with hom906sar, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{NS2}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance and audio results of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dani phantump</name></author>
	</entry>
	<entry>
		<id>https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7709&amp;oldid=prev</id>
		<title>Dani phantump at 05:24, 30 October 2026</title>
		<link rel="alternate" type="text/html" href="https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7709&amp;oldid=prev"/>
		<updated>2026-10-30T05:24:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:24, 30 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ratchetresize.gif|thumb|right|From Round 2 of hom906sar vs. strong414bad]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ratchetresize.gif|thumb|right|From Round 2 of hom906sar vs. strong414bad]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Vegasratchetresize.gif|thumb|right|Round Round 1 of Moogle vs. mYZterbattyX, an example of ratcheting performed in [[Sony Vegas]]]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Vegasratchetresize.gif|thumb|right|Round Round 1 of Moogle vs. mYZterbattyX, an example of ratcheting performed in [[Sony Vegas]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, immediately followed by a more traditional reverse effect&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a &amp;quot;WMM Reverse&amp;quot; for this reason. This technique was  first used by {{strong414bad}} in his first match with hom906sar, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{NS2}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance and audio results of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a &amp;quot;WMM Reverse&amp;quot; for this reason. This technique was  first used by {{strong414bad}} in his first match with hom906sar, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{NS2}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance and audio results of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dani phantump</name></author>
	</entry>
	<entry>
		<id>https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7708&amp;oldid=prev</id>
		<title>Dani phantump at 05:24, 30 October 2026</title>
		<link rel="alternate" type="text/html" href="https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7708&amp;oldid=prev"/>
		<updated>2026-10-30T05:24:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:24, 30 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Techniques]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Techniques]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Ratchetresize.gif|thumb|right|From Round 2 of hom906sar vs. strong414bad]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ratcheting2&lt;/del&gt;.gif|thumb|right|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From &lt;/del&gt;Round &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hom906sar &lt;/del&gt;vs. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strong414bad&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vegasratchetresize&lt;/ins&gt;.gif|thumb|right|Round &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Round 1 &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moogle &lt;/ins&gt;vs. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mYZterbattyX, an example of ratcheting performed in [[Sony Vegas]]&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a &amp;quot;WMM Reverse&amp;quot; for this reason. This technique was  first used by {{strong414bad}} in his first match with hom906sar, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{NS2}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance and audio results of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a &amp;quot;WMM Reverse&amp;quot; for this reason. This technique was  first used by {{strong414bad}} in his first match with hom906sar, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{NS2}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance and audio results of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dani phantump</name></author>
	</entry>
	<entry>
		<id>https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7704&amp;oldid=prev</id>
		<title>Dani phantump at 06:48, 29 October 2026</title>
		<link rel="alternate" type="text/html" href="https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7704&amp;oldid=prev"/>
		<updated>2026-10-29T06:48:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:48, 29 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ratcheting2.gif|thumb|right|From Round 2 of hom906sar vs. strong414bad]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ratcheting2.gif|thumb|right|From Round 2 of hom906sar vs. strong414bad]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a &quot;WMM Reverse&quot; for this reason. This technique was  first used by {{strong414bad}} in his match with hom906sar, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{NS2}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance and audio results of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a &quot;WMM Reverse&quot; for this reason. This technique was  first used by {{strong414bad}} in his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first &lt;/ins&gt;match with hom906sar, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{NS2}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance and audio results of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dani phantump</name></author>
	</entry>
	<entry>
		<id>https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7703&amp;oldid=prev</id>
		<title>Dani phantump at 06:46, 29 October 2026</title>
		<link rel="alternate" type="text/html" href="https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7703&amp;oldid=prev"/>
		<updated>2026-10-29T06:46:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:46, 29 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ratcheting1&lt;/del&gt;.gif|thumb|right|From Round 2 of hom906sar vs. strong414bad]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ratcheting2&lt;/ins&gt;.gif|thumb|right|From Round 2 of hom906sar vs. strong414bad]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a &amp;quot;WMM Reverse&amp;quot; for this reason. This technique was  first used by {{strong414bad}} in his match with hom906sar, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{NS2}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance and audio results of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a &amp;quot;WMM Reverse&amp;quot; for this reason. This technique was  first used by {{strong414bad}} in his match with hom906sar, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{NS2}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance and audio results of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dani phantump</name></author>
	</entry>
	<entry>
		<id>https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7701&amp;oldid=prev</id>
		<title>Dani phantump at 06:41, 29 October 2026</title>
		<link rel="alternate" type="text/html" href="https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7701&amp;oldid=prev"/>
		<updated>2026-10-29T06:41:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:41, 29 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Ratcheting1.gif|thumb|right|From Round 2 of hom906sar vs. strong414bad]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a &quot;WMM Reverse&quot; for this reason. This technique was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/del&gt;first used by {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NS2&lt;/del&gt;}}, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strong414bad&lt;/del&gt;}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance and audio results of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a &quot;WMM Reverse&quot; for this reason. This technique was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;first used by {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strong414bad&lt;/ins&gt;}} &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in his match with hom906sar&lt;/ins&gt;, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NS2&lt;/ins&gt;}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance and audio results of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tennis_wiki:diff:1.41:old-7658:rev-7701:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Dani phantump</name></author>
	</entry>
	<entry>
		<id>https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7658&amp;oldid=prev</id>
		<title>Dani phantump at 09:03, 7 October 2026</title>
		<link rel="alternate" type="text/html" href="https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7658&amp;oldid=prev"/>
		<updated>2026-10-07T09:03:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:03, 7 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a &quot;WMM Reverse&quot; for this reason. This technique was primarily first used by {{NS2}}, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{strong414bad}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technique was unofficially referred to in variations of a &quot;WMM Reverse&quot; for this reason. This technique was primarily first used by {{NS2}}, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{strong414bad}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and audio results &lt;/ins&gt;of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dani phantump</name></author>
	</entry>
	<entry>
		<id>https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7657&amp;oldid=prev</id>
		<title>Dani phantump at 09:02, 7 October 2026</title>
		<link rel="alternate" type="text/html" href="https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7657&amp;oldid=prev"/>
		<updated>2026-10-07T09:02:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:02, 7 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the functionality and clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technically &lt;/del&gt;was unofficially referred to in variations of a &quot;WMM Reverse&quot; for this reason. This technique was primarily first used by {{NS2}}, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{strong414bad}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technique &lt;/ins&gt;was unofficially referred to in variations of a &quot;WMM Reverse&quot; for this reason. This technique was primarily first used by {{NS2}}, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{strong414bad}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dani phantump</name></author>
	</entry>
	<entry>
		<id>https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7656&amp;oldid=prev</id>
		<title>Dani phantump at 09:01, 7 October 2026</title>
		<link rel="alternate" type="text/html" href="https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7656&amp;oldid=prev"/>
		<updated>2026-10-07T09:01:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:01, 7 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Techniques]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Techniques]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &quot;reverse&quot; composed of the segments which remain in forward motion to typically provide a &quot;choppy&quot; result, visually and aurally akin to the clicking sounds of a ratchet tool. The choppiness of a &quot;ratchet&quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &quot;reverse&quot; composed of the segments which remain in forward motion to typically provide a &quot;choppy&quot; result, visually and aurally akin to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;functionality and &lt;/ins&gt;clicking sounds of a ratchet tool. The choppiness of a &quot;ratchet&quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technically was unofficially referred to in variations of a &amp;quot;WMM Reverse&amp;quot; for this reason. This technique was primarily first used by {{NS2}}, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{strong414bad}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technically was unofficially referred to in variations of a &amp;quot;WMM Reverse&amp;quot; for this reason. This technique was primarily first used by {{NS2}}, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{strong414bad}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with [[Live Editing|live editing]] techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dani phantump</name></author>
	</entry>
	<entry>
		<id>https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7654&amp;oldid=prev</id>
		<title>Dani phantump at 08:59, 7 October 2026</title>
		<link rel="alternate" type="text/html" href="https://video-tennis.com/w/index.php?title=Ratcheting&amp;diff=7654&amp;oldid=prev"/>
		<updated>2026-10-07T08:59:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:59, 7 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ratcheting]] is a term coined by {{dani_phantump}} in 2026 that refers to the reversal of a clip without using a reverse option or effect. This method is done by the fine splicing of the entirety a forward motion clip, with the segments then rearranged precisely in reverse order, creating a manufactured clip &amp;quot;reverse&amp;quot; composed of the segments which remain in forward motion to typically provide a &amp;quot;choppy&amp;quot; result, visually and aurally akin to the clicking sounds of a ratchet tool. The choppiness of a &amp;quot;ratchet&amp;quot; reverse depends on the length of the small segments created from a clip; finer splicing usually results in a smoother visual reverse with the technique identified largely in the retained choppiness of the audio, while less finer splicing increases the visual choppiness, depicting the motion to be [[stuttering]] backwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technically was unofficially referred to in variations of a &quot;WMM Reverse&quot; for this reason. This technique was primarily first used by {{NS2}}, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{strong414bad}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with live editing techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ratcheting was first developed as a technique by users of [[Windows Movie Maker]], a program which had no built-in reverse effect, as a way to cheat a reverse effect in video output nonetheless. For years the technically was unofficially referred to in variations of a &quot;WMM Reverse&quot; for this reason. This technique was primarily first used by {{NS2}}, and was also subsequently used by {{DaftPunkYoshi}}, {{Emperor Ing}} and {{strong414bad}}. Occasionally, this technique has also been used by users of [[Sony Vegas]] and other editors that do have built in reverse effects due to appreciating the visual appearance of ratcheting as a technique and reversal method. This technique is similar in effect to stuttering or [[scrambling]], as it is best utilized within tennis upon moments of defined or constant motion, as a way to create disruptions in and distortions of that motion. Ratcheting can also be accomplished with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Live Editing|&lt;/ins&gt;live editing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;techniques through the captured manual dragging of clips over the playback line as it progresses down the timeline during active playback.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dani phantump</name></author>
	</entry>
</feed>